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| Our current 4v4 structure |
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Posted by: Varsity - 10-08-2018, 10:38 PM - Forum: Pro League Discussion
- Replies (3)
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I think at this point anyone who is reading these threads is probably a long term vet and has played for a really long time in general. We all love this game.
Do you really enjoy playing 4v4 with the structure that it has right now? Every single prac, over and over, is the same thing. Target the weakest link from the go, if anyone dies once early switch target to get them out. Why are we all stuck on the idea of penalizing an already losing team? It doesn't make sense to me at all, I know currently in a prac I would do the exact same thing but that is because it's the easiest way to win period.
We have tried A LOT of things in the past as far as this same problem. The first to 12 being the most recent, which in theory fixes the problem of someone just being targeted to win, but we also have a decent amount of players that would just burn items and die for more. That being said I still think the first to 12 is a far better method than the one we are currently using. People will always play like dumb asses, not use their items, or drive directly into 4 bombs. It seems very easy to avoid but it just happens.
What I think we should do:
Lift the kill cap in general, the teams still remain 4v4, the first 3 kills spawn full lives like normal, afterwards no items for every life after, subs or otherwise. The slot itself is burned.
It's scary, and crazy, I know. If we don't make changes at all, no new player will ever be able to join in. We have a few who are trying to currently and honestly they're just perma targets when they play. KLF and Mean Gene. I also understand we aren't ever going to get a huge influx of new players in general because this game is old.
This post is not meant to in any fashion spark a chain of stupid ass rants about how horrible the league is or the people who are or anything negative to the zone at all. Just tossing it out there.
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| S43 Round 7: Matches scheduled for 2018-09-23 |
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Posted by: Peeking Duck? - 09-20-2018, 03:31 PM - Forum: Pro League Discussion
- No Replies
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Matches scheduled for 2018-09-23
Round 7 @3pm ET: Sterling vs Llamas 4v4a 1327667
Round 7 @4pm ET: Godkiller vs Symphony 4v4b 1327668
Round 7 @4pm ET: DDPM vs The Dark 4v4c 1327669
SFE vs BYE
**REMINDER: Season 43 roster lock happens this Saturday @ 11:59pm. After this time you will not be allowed to add or remove any players to your roster**
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| 3v3 Draft League |
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Posted by: Ozn - 09-11-2018, 03:06 PM - Forum: Pro League Discussion
- Replies (12)
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Hello
Below is an outline of general information and rules about the weeknight 3v3 draft league. If you have any questions please let me know so I can address them or we can discuss.
Draft Captains
A draft captain can be anyone from the draft pool. It’s your responsibility as a draft captain to communicate with your team, form a rapport and organize any appearances you deem useful (such as practices).
Suggestions: Start an in-game chat, form a discord voice channel, send dick pics.
Draft Pool
The draft pool is split into 4 tiers. These tiers are the result of aggregated pilot rankings which have been completed by a multitude of players. Tier 1 players are considered top players as voted on by their peers - with Tiers 2, 3 and 4 being “great”, “good” and "decent" players respectively.
After the draft season concludes, another pilot ranking stream will take place to re-evaluate the draft pool based on each player’s performance. You can earn your spot as a higher tier player, or drop in tiers if you perform poorly.
General draft signup here: https://goo.gl/forms/78xXxR56wTiJJv3A2
Draft Rules
Teams will consist of 4 players each. As a draft captain, you cannot draft a player from your same tier. Each team must consist of a tier 1, 2, 3, and 4 player. This will ensure skill parity is maintained among teams.
Example: Example: If you’re a captain and a tier 1 player, you can only pick a tier 2, 3 or 4 player.
The Draft
The draft will take place Thursday (09/20) at 8:00pm EST. Draft captains will already be identified and informed of the draft process. The scheduled event will unfold as follows in EST timezone:
8:00 - 8:10
Dice will be rolled for each draft captain to determine their draft order
8:10 - 9:10 (or longer)
Draft captains will select their teams (3 draft cycles)
9:10 - 9:20
Draft teams will be entered into a schedule generator to identify the season schedule, and who each team plays first!
How Will Games be Played?
Teams will play 2 matches a week. You have from 12:00AM EST Sunday -TO THE FOLLOWING- 12:00AM EST Sunday to play both matches. A season-long schedule will be released prior to the season starting outlining who plays who and what week they will play.
It will be up to the teams to communicate with their opponent what day and time they would like to play. USE DISCORD to discuss scheduling matches.
The 3v3 practice bots will be used. So starting the matches will not rely on an Op to call the matches or set them up in the bot. It falls on the teams to handle it themselves.
When your match concludes, the winning team must submit results here: https://goo.gl/forms/Xo5gTovZheID2cnB2
Fullsubs and Non-team Subs
One fullsub is allowed. Since we're using the practice bots, the player can just unspec and ship change to their desired ship. Any attempt to abuse this will be captured in the game log and dealt with accordingly.
If a team is at risk of a no-show (can’t field 3) then they can choose a NTS (non-team sub) that is the same tier as the missing player(s). However, this can only occur if the opposing team agrees.
Map, Settings, Etc
Stays the same as 4v4. We can evaluate after this season to see what changes can be made.
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