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  Strategic and Tactical breakdown of Pro League Finals
Posted by: High Gain - 08-02-2014, 04:03 PM - Forum: Pro League Discussion - Replies (4)

I typically reserve my analysis, which I (admittedly, egotistically), consider a valuable tool. However, in the spirit of doing my small bit for Pro League, I'll break my usual policy and give my perspective on last week's game.

 

Unfortunately, the stats and log from last week are incomplete, so I'll be speaking more in terms of generalities than specifics, due to lack of citable evidence. Still, I'm never wrong, so there's that. Smile

 

I believe the lineups were:

 

Nacre

Saiyan

Maimer

develop --> subbed by Sika

 

inertia

Devious

7th

Ozn --> subbed by Antihuman

 

The game started off clearly in favor of Assassins; in fact, it was on its' way to being a rather embarrassing destruction until Assassins made the substitution of develop for Sika. develop is something of a jack-of-all-trades when it comes to 4v4. Good at everything, no real propensity for choking, generally intelligent in how he plays. That's really the kind of player you want in when there's a lot on the line.

 

Sika is a bit of a different story. I've watched him reel-off half a dozen incredible individual performances, and right on the heels of that, do the same in reverse: choking away 4-5 games in a row, sometimes in jaw-dropping fashion. His style as a player is rather simplistic: use teammates as leverage to set up a gun-duel that looks promising, dive in guns blazing, and hope for the best. Naturally, there are more than a few problems with this, despite Sika's skill in actually executing the gun duels. Namely, too much can, and does, go wrong.

 

From spec, the change when the dev-->Sika sub went through was obvious and immediate. Assassins teamwork was disrupted, and a 6-2 game almost immediately turned into a 7-5 game.

 

On the other side of things, the Ozn-->Antihuman sub seemed to have little effect on CM, other than to limit their offense somewhat. Antihuman was last life and probably target, so his chances to engage were rather limited.

 

The end result of all this is that the early lead that Assassins built turned out to be insurmountable, though CM deserves credit for halting what appeared to be a full-on sexual assault and turning it into an actual game.

 

How did that lead get built? Just a simple edge in skill, a simple edge in teamwork. Assassins was slightly more in tune last Sunday, and thus your result. Talent-wise, both teams are pretty similar, though at the 4th slot, I'd rate Assassins slightly higher. In these situations, it comes down to patience, mental toughness, and outright precision. A bullet or two can shift the course of a match like this one if they're applied at the right time.

 

So, games two and, if necessary, game three, get played tomorrow. I would not attach too much significance to the 1-0 lead that Assassins holds. Yes, it's an advantage, true. But the fact of matter is that they're still going to have to beat CM again in one of the two remaining games. If I had to pick which team would respond better to an initial loss, I'd probably have to say CM. Why? In a nutshell, I think they care more; I think they're hungrier. However friendly (or unfriendly; I truly have no idea) they may be with Assassins, they MUST be dying to show Big Brother that they don't need either Assassins' players nor their name to win their beloved title.

 

It may be enough to offset the one game lead and slight edge in talent Assassins holds in that 4th slot (before any subs are made). It will be interesting to see whether Assassins continue to use Sika as their sub; that could certainly have an effect on the outcome of the series in either direction. Will he go 3-0 or 0-3? Impossible to say.

 

Good luck to both teams.

 

HG

 

PS - Try to show up and watch, people. We used to have hundreds of specs for these things.

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  mmmm
Posted by: Gruntster - 07-27-2014, 08:49 PM - Forum: Pro League Discussion - Replies (2)

  https://www.youtube.com/watch?v=xFrGuyw1V8s

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  Season 35 Finals
Posted by: Caerbannog - 07-24-2014, 04:16 PM - Forum: Pro League Discussion - Replies (11)

3pm:

PRO: The Dark vs. Assassins -- 1286835

AML: Discombobulate vs. StarFire Elite -- 1286836

 

4pm:

both games, maybe

 

5pm:

third game, maybe

 

 

One game minimum, you can no longer cause BYE rounds for other squads so if you want to play more, so be it.

 

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  Assassins vs The Dark - Subspace/Continuum 2014 Season 35 Playoffs Part of Game 2 and All of Game 3
Posted by: gold teeth - 07-20-2014, 09:38 PM - Forum: Pro League Discussion - Replies (1)

End of game 2: http://www.twitch.tv/hell0person/b/549489665

 

All of game 3: http://www.twitch.tv/hell0person/b/549506492

 

Pempu also recorded these. I recorded saiyan mostly. I believe Pempus video records The Dark.

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  Critical Mass vs OUTLAWS - Subspace/Continuum 2014 Season 35 Playoffs Video Stream and Highlights
Posted by: gold teeth - 07-20-2014, 09:35 PM - Forum: Pro League Discussion - No Replies

http://www.twitch.tv/hell0person/b/549486446

 

3:10 - 3:30 - Chase on Village Bike starts resulting in FR and 2 thors burned.  Almost a kill from a repped thor on 7th.

 

5:20 - Bad positioning from FTNguyen results in a FR.

 

7:55 - Legacy in big trouble but WARPS to evade.

 

9:58 - BARBARIAN forced to rep

 

10:15 - Chase starts on Village Bike but he narrowly gets away and survives a thor.

 

11:05 - Legacy gets in a bad spot and has to rep

 

11:30 - Village Bike floating in boxes and gets semi-rep killed

 

12:08 - ozn gets chased hard after pblanking a wall, finally resulting in a kill after lots of dodging and a 0 dmg pblank emp.

 

14:10 - Chase on FTNguyen fails.

 

15:10 - FTNguyen killed.

 

15:50 - Legacy has a terrible bounce and positioning and pays for it.\

 

18:37 - Village Bike gets dumped on.

 

19:21 - Legacy forced to repel again looks like it may have been for a teammate.

 

21:50 - Village Bike forced to rep again, setting up a kill on Legacy as well.

 

22:50 - 7th goes down.

 

23:29 - BARBARIAN has to rep.

 

25:10 - Legacy reps late and dies out first.

 

26:10 - Village Bike chased down and goes out. Followed up by a kill on FTNguyen.

 

27:45 - Chase on FTNguyen almost dies. Has to burn a rep and rockets.

 

28:35 - BARBARIAN killed.

 

29:05 - FTNguyen chased again, goes into boxes and repped in for the kill.

 

 

Video goes on some more after that but mostly not interesting BARBARIAN running.

 

 

 

 

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  Powerball league development and discussion
Posted by: Crescendo - 07-18-2014, 07:30 PM - Forum: Chaos Discussion - Replies (20)

http://powerball.subspace.co

 

Post your ideas here! Let's be optimistic and hope this gets going Smile.

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  S35 Semi-Final schedules, part 2
Posted by: Caerbannog - 07-18-2014, 10:07 AM - Forum: Pro League Discussion - No Replies

3pm:

<div>EGO vs StarFire Elite<span> </span>4v4b<span> </span>1286537</div>
<div>The Dark vs Assassins<span> </span>4v4c<span> </span>1286538</div>
<div>OUTLAWS vs Critical Mass<span> </span>4v4d<span> </span>1286539<span> </span></div>
<div>Discombobulate vs Dropships<span> </span>4v4e<span> </span>1286540</div>
<div> </div>
<div>4pm:</div>
<div>All the same match-ups, if necessary.</div>

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  I've been banned?
Posted by: Ozn - 07-14-2014, 01:35 AM - Forum: Pro League Discussion - Replies (139)

So I just tried to log on and find out ive been banned? Not sure what's going on...ive been banned until October. This is pretty convenient.

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  EVIL RABBIT
Posted by: Gruntster - 07-13-2014, 11:40 PM - Forum: Pro League Discussion - Replies (3)

http://youtu.be/XcxKIJTb3Hg

 

 

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  Finding Chaos/League Zone - workaround
Posted by: hallucination - 07-13-2014, 07:22 PM - Forum: Pro League Discussion - No Replies

See this post:

 

http://www.subspace.co/topic/27520-finding-chaosleague-zone-workaround/

 

--hallu

 

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