How about something along the lines of 1 or 2 uses per winning streak, tied to the freq (not the cap/player/squad). Or 1 use per 2 hours. Once that's up, change arenas if it's really that important to play a specific team.
It's stupid to use !fc anyway. In most cases, if a winning freq wanted to specifically play someone, but the !cap line was held valid, then the winning freq and their chosen competitor could always go to a different arena voluntarily. !fc is just a lazy shortcut for that. It could be argued that the !cap who is losing their spot could just as easily do the same... except that the single main arena tends to have a pre-existing line which makes the gameplay flow better for the randoms/next in line/people who have been waiting 30 minutes.
Cater the arenas to be for practicing for the layman and let the squads/vets adjust around that mindset, rather than the other way around. Catering to the vets is ultimately going to make league participation shrink due to attrition. The status quo arena is already to the point where players are suiciding cuz they don't care, aliasing so they don't tarnish their real stats, and incessantly spewing stupid, useless, wanna-be 1337 crap in blue.
The only legitimate reasons that !fc is needed is due to a player's ability to "?away claim" while afk, or some douchebag just wants to !claim and hold the arena hostage.
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Would be cool if different game modes were available too, as mentioned earlier in the thread. Perhaps have a concurrent line of players that are volunteering to play in a random match. Let the new, challenging cap determine if he wants to draw the next players in that line and let the bot PM those players to !join or get skipped after a 30 sec timeout (kinda like how !cap works). Then, if both caps agree, allow the bot to mix up the teams based on more even ratings (The 2 caps keep their freq, the one with the lower rating gets the guy with the highest rating out of the non-cap players that are in, the other freq gets the next highest, back n forth). At least it wouldn't take 10 mins just to put a team together while the !showline is 7 caps deep.
Example command list:
!join (puts a player into the player line)
!showjoin (shows that line of players waiting)
!mix (both caps use the command while freqs are full, similar to !rdy - also, could be used as many times as desired, as long as both caps use the command... in case someone afk's/gets kicked/has to leave)
It's stupid to use !fc anyway. In most cases, if a winning freq wanted to specifically play someone, but the !cap line was held valid, then the winning freq and their chosen competitor could always go to a different arena voluntarily. !fc is just a lazy shortcut for that. It could be argued that the !cap who is losing their spot could just as easily do the same... except that the single main arena tends to have a pre-existing line which makes the gameplay flow better for the randoms/next in line/people who have been waiting 30 minutes.
Cater the arenas to be for practicing for the layman and let the squads/vets adjust around that mindset, rather than the other way around. Catering to the vets is ultimately going to make league participation shrink due to attrition. The status quo arena is already to the point where players are suiciding cuz they don't care, aliasing so they don't tarnish their real stats, and incessantly spewing stupid, useless, wanna-be 1337 crap in blue.
The only legitimate reasons that !fc is needed is due to a player's ability to "?away claim" while afk, or some douchebag just wants to !claim and hold the arena hostage.
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Would be cool if different game modes were available too, as mentioned earlier in the thread. Perhaps have a concurrent line of players that are volunteering to play in a random match. Let the new, challenging cap determine if he wants to draw the next players in that line and let the bot PM those players to !join or get skipped after a 30 sec timeout (kinda like how !cap works). Then, if both caps agree, allow the bot to mix up the teams based on more even ratings (The 2 caps keep their freq, the one with the lower rating gets the guy with the highest rating out of the non-cap players that are in, the other freq gets the next highest, back n forth). At least it wouldn't take 10 mins just to put a team together while the !showline is 7 caps deep.
Example command list:
!join (puts a player into the player line)
!showjoin (shows that line of players waiting)
!mix (both caps use the command while freqs are full, similar to !rdy - also, could be used as many times as desired, as long as both caps use the command... in case someone afk's/gets kicked/has to leave)