02-10-2011, 06:58 AM
Yep this is a theme amongst some of the feedback. The upgrades can be put-offish to new players and of course give a player an advantage against an otherwise evenly matched foe (well duh!). One arguments in the other direction though, include 1) they get more attention, essentially being "cross-swarmed" therefore negating the advantage a bit because they are often outnumbered.
The multiple flag points game does give an advantage, too, in that if a frequency collects them all they win not only the flag points, but the flag points worth of instant prize greening (I think it works something like that, at any rate its some heapload of specials bestowed upon them), which is also kind of unfair to the other players.
The main point you're raising, Ethy, is that you'd rather there be reward that didn't effect the players' in-play chances of winning/losing at the actual game. Give them points on the scoreboard, not guns and goodies.
The multiple flag points game does give an advantage, too, in that if a frequency collects them all they win not only the flag points, but the flag points worth of instant prize greening (I think it works something like that, at any rate its some heapload of specials bestowed upon them), which is also kind of unfair to the other players.
The main point you're raising, Ethy, is that you'd rather there be reward that didn't effect the players' in-play chances of winning/losing at the actual game. Give them points on the scoreboard, not guns and goodies.
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