03-13-2011, 10:14 PM
Scientific testing usually requires at least a single blind design. User bias can be a huge issue for the acquisition of valid data. For example, you erroneously think the flag currently has a downgrade, and so your behavior changes based on what you think is going on, or what you think the effect will be, rather than what is actually going on.
I agree that it would be nice for players to be able to drop a flag if they wish -- better yet to not even pick up the flag in the first place if they wanted that. Chaos has had a flag since about 2000 when a rabbit flag was added. The current Jackpot flags have even less effect since they don't alter game play at all.
There are many ideas being considered to try and keep more new players in the game long enough for them to start to understand the complexity and depth of our apparently simple little game. If anyone has some specific ideas on that, please post them.
--hallu
I agree that it would be nice for players to be able to drop a flag if they wish -- better yet to not even pick up the flag in the first place if they wanted that. Chaos has had a flag since about 2000 when a rabbit flag was added. The current Jackpot flags have even less effect since they don't alter game play at all.
There are many ideas being considered to try and keep more new players in the game long enough for them to start to understand the complexity and depth of our apparently simple little game. If anyone has some specific ideas on that, please post them.
--hallu