03-23-2011, 06:15 PM
I agree with both of his points.
I never thought ppl were sitting in Spec because they were afraid of taking someone on due to a lack of 'bty/green'.
Greening isnt a major problem, and a 50bty ship can still take out one with 1000bty <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':unknw:' />
Also, i really like the idea of having full energy at least <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/yahoo.gif' class='bbc_emoticon' alt=':yahoo:' /> THATS the biggest pain in the ass And 1 starting rep would be cool too <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':p' />
[quote name='Nude For Satan' timestamp='1300428759' post='273701']
Its a fair point. Are you suggesting that when we spawn, bullet level, bomb level, maximum energy level, bouncing bullets and multifire are all at full/available by default? Or perhaps those plus antiwarp, x-radar, and (if spider) cloak? Based on the argument of low population, I see what you're getting at, though I would still be surprised if folks are actually sitting in spec because of it. Sitting in spec 'cause there isn't anyone of value in play to fight, maybe, but not because greening takes more legwork. I could be wrong though *shrug*, I usually am.
I'd personally like to see 1 rep awarded upon spawning by default, but that's just me.
[/quote]
[quote name='Nude For Satan' timestamp='1300407445' post='273688']
What are the settings still left that aren't necessarily 100% upon spawning?
From memory its bullet level, bomb level, maximum energy level, antiwarp, x-radar, bouncing bullets, multifire, and (if spider) cloak.
The ?status settings (rotation, recharge, speed, umm can't remember, think there's more, oh shrapnel) are already beefed up to be automatically 100% upon spawn.
In my opinion, greening is fairly quick. In a low population there's little threat to safety while greening. If pop is higher then there's more chance of having a co-greener. Also, though I could be wrong, there also seem to be more greens. The range is definitely wider when pop is higher.
You don't have to green everything attribute to full, either. Its challenging but entertaining to engage with only red bombs. Red (and to some extent yellow) bullets are not only a fun challenge, but are often viewed so endearingly that people express annoyance publicly when they lose them to blues.
Maximum Energy Level is probably the only one of all those non-100% attributes with which I'd think of agreeing with you. 1500 or 1600 max is doable, but its the 1100s through 1300s are pretty frustrating!
Its never crossed my mind that a player in spec is there because they are afraid to green. I guess that's the "now" generation.
[/quote]
I never thought ppl were sitting in Spec because they were afraid of taking someone on due to a lack of 'bty/green'.
Greening isnt a major problem, and a 50bty ship can still take out one with 1000bty <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':unknw:' />
Also, i really like the idea of having full energy at least <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/yahoo.gif' class='bbc_emoticon' alt=':yahoo:' /> THATS the biggest pain in the ass And 1 starting rep would be cool too <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':p' />
[quote name='Nude For Satan' timestamp='1300428759' post='273701']
Its a fair point. Are you suggesting that when we spawn, bullet level, bomb level, maximum energy level, bouncing bullets and multifire are all at full/available by default? Or perhaps those plus antiwarp, x-radar, and (if spider) cloak? Based on the argument of low population, I see what you're getting at, though I would still be surprised if folks are actually sitting in spec because of it. Sitting in spec 'cause there isn't anyone of value in play to fight, maybe, but not because greening takes more legwork. I could be wrong though *shrug*, I usually am.
I'd personally like to see 1 rep awarded upon spawning by default, but that's just me.
[/quote]
[quote name='Nude For Satan' timestamp='1300407445' post='273688']
What are the settings still left that aren't necessarily 100% upon spawning?
From memory its bullet level, bomb level, maximum energy level, antiwarp, x-radar, bouncing bullets, multifire, and (if spider) cloak.
The ?status settings (rotation, recharge, speed, umm can't remember, think there's more, oh shrapnel) are already beefed up to be automatically 100% upon spawn.
In my opinion, greening is fairly quick. In a low population there's little threat to safety while greening. If pop is higher then there's more chance of having a co-greener. Also, though I could be wrong, there also seem to be more greens. The range is definitely wider when pop is higher.
You don't have to green everything attribute to full, either. Its challenging but entertaining to engage with only red bombs. Red (and to some extent yellow) bullets are not only a fun challenge, but are often viewed so endearingly that people express annoyance publicly when they lose them to blues.
Maximum Energy Level is probably the only one of all those non-100% attributes with which I'd think of agreeing with you. 1500 or 1600 max is doable, but its the 1100s through 1300s are pretty frustrating!
Its never crossed my mind that a player in spec is there because they are afraid to green. I guess that's the "now" generation.
[/quote]