03-24-2011, 09:27 PM
[quote name='Nude For Satan' timestamp='1300925898' post='273945']
Yes the general advantage turrets have is greater now that the population is lower. It can be pretty silly to turret when there's only two other players in the arena. The issue you mention, of turrets sticking around as people leave and remaining as a 4-person stack against lowering pop with freq size=2 can be a pretty lame personal choice of the turretters.
BUT, what is your suggestion? This has been kicked around many times (I'm just reporting what I've heard, I haven't been in Chaos a long time so I'm not the best source of info) and the different ideas to attend this problem come with issues of their own.
- If you were to forcible split a 4 person freq when the freq size goes down to max, 1. Which one of those players gets changed? How would you elect which player? 2. How can we differentiate between a turret and a general freq? Some poor bastard has worked hard for 2000bty alone, gets joined by others, then freq size goes down and he gets changed off his freq, potentially having his bty reset or spawning on a stack of mines? 3. When do you do this? It would be bot driven, so they could be *about to die* when the bot suddenly respawns them safely on another freq. 4. How do you manage freqent freq size changes? The freq size might JUST go up, you join a freq, the freq size goes down again 2 minutes later (or less!) and you're thrown out?
- Maybe if a player got *killed*, and their freq size was out of synch, that player might lose their spot on the freq? I remember asking this once and there was a reason why it wasn't as simple as it sounded.
- If a player entered safe (or whole turret did, of course), then they might have their freqs changed. Back to the earlier one, who gets changed? Where do they spawn? etc etc Also, what if they were generally afk to go for a leak, then they come back and looks like they've been brickwarped out of safe.
The concepts are there, but this would need a lot more work. Can you see how its just not that simple?
[/quote]
This thread was just near the top, and eadily available <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='8)' /> Thats all <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':nea:' />
Vulching, line-bombing, radar-bombing, lobbing are annoying, but not a problem. I think those are integral part of the game. And as you mentioned, even a pilot who normally gets in up-close-and-personal will lob a few bombs in as they rush toward an encounter.
And removing those would be impossible anyway. Even mine-repping cant really be 'removed' <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':unknw:' />
As for turreting, i never said anything about removing ppl from a freq when the zone numbers change <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/happy.png' class='bbc_emoticon' alt=':p' />
My suggestion would be to allow only a 2-person turret (pilot and 1 gunner) <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':yahoo:' />
Noone would need to be removed from a freq. But no matter how many are on a frequency, allow only 1 person to attach at a time in Chaos zone pub. How often are there so many players in the zone to justify a larger turret ?
Quote:Im not really a big fan of turrets to begin with. And its even worse now when the zone is so small. Sometimes when theres a temporary increase in numbers, you can end up with a 4-person turret, and then when ppl start leaving the freq size is adjusted, but the turret could still have 4 ppl on it till they leave. When i see that situation, i cant even be bothered to unspec.
Yes the general advantage turrets have is greater now that the population is lower. It can be pretty silly to turret when there's only two other players in the arena. The issue you mention, of turrets sticking around as people leave and remaining as a 4-person stack against lowering pop with freq size=2 can be a pretty lame personal choice of the turretters.
BUT, what is your suggestion? This has been kicked around many times (I'm just reporting what I've heard, I haven't been in Chaos a long time so I'm not the best source of info) and the different ideas to attend this problem come with issues of their own.
- If you were to forcible split a 4 person freq when the freq size goes down to max, 1. Which one of those players gets changed? How would you elect which player? 2. How can we differentiate between a turret and a general freq? Some poor bastard has worked hard for 2000bty alone, gets joined by others, then freq size goes down and he gets changed off his freq, potentially having his bty reset or spawning on a stack of mines? 3. When do you do this? It would be bot driven, so they could be *about to die* when the bot suddenly respawns them safely on another freq. 4. How do you manage freqent freq size changes? The freq size might JUST go up, you join a freq, the freq size goes down again 2 minutes later (or less!) and you're thrown out?
- Maybe if a player got *killed*, and their freq size was out of synch, that player might lose their spot on the freq? I remember asking this once and there was a reason why it wasn't as simple as it sounded.
- If a player entered safe (or whole turret did, of course), then they might have their freqs changed. Back to the earlier one, who gets changed? Where do they spawn? etc etc Also, what if they were generally afk to go for a leak, then they come back and looks like they've been brickwarped out of safe.
The concepts are there, but this would need a lot more work. Can you see how its just not that simple?
[/quote]
This thread was just near the top, and eadily available <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt='8)' /> Thats all <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':nea:' />
Vulching, line-bombing, radar-bombing, lobbing are annoying, but not a problem. I think those are integral part of the game. And as you mentioned, even a pilot who normally gets in up-close-and-personal will lob a few bombs in as they rush toward an encounter.
And removing those would be impossible anyway. Even mine-repping cant really be 'removed' <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/unknw.gif' class='bbc_emoticon' alt=':unknw:' />
As for turreting, i never said anything about removing ppl from a freq when the zone numbers change <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/happy.png' class='bbc_emoticon' alt=':p' />
My suggestion would be to allow only a 2-person turret (pilot and 1 gunner) <img src='http://www.subspace.co/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':yahoo:' />
Noone would need to be removed from a freq. But no matter how many are on a frequency, allow only 1 person to attach at a time in Chaos zone pub. How often are there so many players in the zone to justify a larger turret ?