03-25-2011, 02:50 PM
[quote name='RenderGod' timestamp='1301016076' post='273986']
Ok i've had enough of the Shark's guns.
The rate of fire is TOO much of an advantage.
If you're a good running player all you need
to do is run, leave a stream and rep, or run
never shoot until your opponent is on you and
then fire a stream. However if you want to
leave the rate of fire then turn max guns on
sharks to level 2. Please discuss.
Render
[/quote]
[quote name='Capt ARGH!' timestamp='1301062363' post='274007']
you can do so much with the shark. as you all know one of my favorite tricks is the converging bomb rep. this is only possible because the shark sees bombs on radar.
it's clearly the strongest ship. only the weasle comes close. how come we don't get rid of that? players use it in the same way and it's bomb then bullet function is just as overpowering as the shark.
[/quote]
The rate of fire of a shark IS kind of high ..... and as Capt mentioned, the weasels bomb and immediate bullets are just as overpowering. And while i think the idea Render proposed about making the max guns yellow-L2 (maybe for both ships) would actually be a great way to level the advantages given those ships, im not sure if those might be a bit too drastic.
Those are both offence-minded ships too.
Ok i've had enough of the Shark's guns.
The rate of fire is TOO much of an advantage.
If you're a good running player all you need
to do is run, leave a stream and rep, or run
never shoot until your opponent is on you and
then fire a stream. However if you want to
leave the rate of fire then turn max guns on
sharks to level 2. Please discuss.
Render
[/quote]
[quote name='Capt ARGH!' timestamp='1301062363' post='274007']
you can do so much with the shark. as you all know one of my favorite tricks is the converging bomb rep. this is only possible because the shark sees bombs on radar.
it's clearly the strongest ship. only the weasle comes close. how come we don't get rid of that? players use it in the same way and it's bomb then bullet function is just as overpowering as the shark.
[/quote]
The rate of fire of a shark IS kind of high ..... and as Capt mentioned, the weasels bomb and immediate bullets are just as overpowering. And while i think the idea Render proposed about making the max guns yellow-L2 (maybe for both ships) would actually be a great way to level the advantages given those ships, im not sure if those might be a bit too drastic.
Those are both offence-minded ships too.