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An idea for a new kind of game play concerning Repels.
#7
I don't find 4v4 particularly fun, and its been a long time since I did (at least 10 years).  It is just happens to be the last piece of regular spaceships still alive.  For some reason, I do still like spaceships, although that is waning at this point.

 

The majority of practices are mismatches.  Even among those that are reasonable, someone is dumb / not paying attention / or just bad often (I'm as guilty of this as anyone).  This generally leads to a slot being out fairly quickly in anything but fairly close match ups.

 

I don't find the game particularly fun chasing opponents in a 4v3, 4v2, 4v1 situation.  I don't find the game particularly fun being chased 1v4, 2v4, 3v4.  Probably the biggest change that would make the game more fun (to me) would be to do away with the 3 lives and a slot is out mechanic.  If it isn't removed, I'd honestly prefer games to just be auto-ended whenever the first slot dies out.  I don't think either is or ever was particularly popular.

 

That aside, I think every ship setting change done in the last 17 years was terrible.  Continuum proximity is still terrible.  I'm OK with map changes.  Latency/packet loss limits should be as low as possible without reducing the playing population further.
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An idea for a new kind of game play concerning Repels. - shikaa - 03-24-2014, 10:52 PM

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