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  Season 29 Round 7 Schedule
Posted by: Caerbannog - 05-02-2011, 03:40 PM - Forum: Pro League Discussion - Replies (5)

Round 6 Results:

Date Result Score Log

5/1 3:48 pm Nguyens def The Dark 12-5 log

5/1 3:40 pm Happy Mob def Llamas 12-2 log

5/1 3:28 pm Assassins def !norating 12-4 log

5/1 3:01 pm Sterling def Rebels 8-7 log

5/1 2:36 pm LSF def StarFire Elite 12-8 log



Nguyens vs. The Dark saw SUPERPRO in a leviathan, exploding. Nguyens' line-up that was in most game all got 4 FR, except KNeWWiN who got 5 (but he died twice so he had more specials)

Llamas started with two, then a third showed up... then a fourth.



Standings after Round 6:

1 Sterling 5-1 17 0.517

2 Nguyens 4-2 22 0.609

3 Assassins 4-2 14 0.6

4 The Dark 4-2 11 0.567

5 Rebels 3-3 10 0.502

6 Happy Mob 3-3 8 0.391

--- PRO / AML Split- Although the standings for that might be incorrect, formula is not W/L -> K/D ---

7 !norating 3-3 -8 0.557

8 Llamas 2-4 -11 0.522

9 LSF 2-4 -25 0.315

10 StarFire Elite 0-6 -38 0.42





3pm:

The Dark vs. Happy Mob

!norating vs. LSF -- !norating skipping Llamas to make more legal match-ups. 2nd, !norating up 1-0?

Llamas vs. StarFire Elite



4pm:

Sterling vs. Nguyens - 2nd, Sterling up 1-0.

Assassins vs. Rebels - 2nd, Rebels up 1-0, if I'm not mistaken.

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  Season 29 Round 6 Schedule
Posted by: Caerbannog - 04-26-2011, 01:55 PM - Forum: Pro League Discussion - Replies (1)

Round 6 is roster lock. You have until April 30th to make changes. I guess this was also the point where I reveal how many squads would make Pro/AML. The numbers are 6/4.



Round 5 Results:

4/24 3:09 pm The Dark def Assassins 10-6 log

4/24 2:44 pm Sterling def !norating 12-7 log

4/24 2:25 pm Happy Mob def LSF 12-0 log

4/17 2:51 pm Nguyens def Llamas 12-6 log

4/17 2:43 pm Rebels def StarFire Elite 12-6 log



Chrono 4-1, 6FR vs. Ass. TD evening the score vs. Assassins to 1-1. -- Full log in a reply.

mr. penguin was 0-2 by 1-3 total score for !norating. Sterling then came back to win with 3 players 55%+ DmgE. Only Seismic failed and was 49%.

Llamas vs. Nguyens didn't have too many interesting bits or stand out stats.

Masterlord whored for 7-1, 6 FR vs. SFE. Meanwhile Dagger managed 0-1 and 7 FR. SFE had 3 deaths in a minute, two for Rei and one for FoxTrot.



Standings after Round 5:

1 The Dark 4-1 18 0.563

2 Sterling 4-1 16 0.55

3 Nguyens 3-2 15 0.617

4 Rebels 3-2 11 0.443

5 Assassins 3-2 6 0.63

6 !norating 3-2 0 0.513

7 Llamas 2-3 -1 0.523

8 Happy Mob 2-3 -2 0.37

9 LSF 1-4 -29 0.35

10 StarFire Elite 0-5 -34 0.44





Schedule for Round 6:



3pm:

Sterling vs. Rebels

LSF vs. StarFire Elite, 2nd - LSF up by 1-0



4pm:

The Dark vs. Nguyens

Assassins vs. !norating

Llamas vs. Happy Mob, 2nd - Llamas up 1-0

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  Stats page
Posted by: Mr. B-Hole - 04-26-2011, 02:25 AM - Forum: Chaos Discussion - Replies (2)

Is there a URL where I can see pub stats for each reset, past and present? The old address I had is dead like a drunken babbling ethylene.

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  little ss finnish gathering
Posted by: Death Artist - 04-25-2011, 01:21 AM - Forum: Pro League Discussion - Replies (26)

Party at my place. Old SS pilots at least +7 years playtime under the belt. A gathering if you like. No avecs. Max 25 people. This summer. Old finnish inactive ss veterans also hunted and invited, who do not read this board.



Please let message behind here if interested.. Not leaving contanct here. Traditional Finnish past time, booze.

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  Chaos SVS 1998 zone
Posted by: samgunn - 04-23-2011, 06:55 AM - Forum: Chaos Discussion - Replies (12)

Would anyone be interested in a zone being setup that was Chaos SVS 1998 settings with a bot to handle the problems associated with low pop but in all other ways svs 1998 settings?



Samgun

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  Energy Depleted
Posted by: hook-ups - 04-22-2011, 03:56 PM - Forum: Chaos Discussion - No Replies

Please bring back energy depleted. IMO it makes things more interesting and I think it would punish runners constantly trying to green reps.

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  lost password
Posted by: samgunn - 04-22-2011, 12:09 AM - Forum: Chaos Discussion - Replies (3)

I killed my computer and lost my password anyway i can get it sent to me?



samgunn

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  making funner spaceship times
Posted by: hook-ups - 04-21-2011, 08:26 AM - Forum: Chaos Discussion - No Replies

Why can't we lower the lvls of our weapons, i.e. switch to level one once we have level two? There would obviously be benefits to this, like red bombs are deadlier at close range. Oh, and not to mention trickery, like fooling someone that you only have level 1s when you're a neg and then switching to level 3s. Can it be done?













VOICE CHAT NOW.



thx



hook-ups

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  SVS 2003 settings this reset + more
Posted by: hallucination - 04-20-2011, 02:55 PM - Forum: Chaos Discussion - Replies (29)

[size="2"][size="2"][size="2"]

The SVS weekend event/test run brought up many interesting factors, including:[/size][/size]




Lower bty start and less than perfect ships encouraged team play via team greening.

Larger freqsizes encouraged more team play and swarming.

Fewer greens meant people fought over those available.



Anything that emphasizes team play in Chaos is good.



The settings changes we made to SVS while I ran the zone in the early 2000s did not affect game play in a huge way. Chaos-bot was created to try and deal with the occasional low population scenarios of too few greens, and too many people on a single freq chasing out all the other people.



Here are the other changes to SVS CD settings [and my assessment of the play impact]:

--wb rot at 290 to match league [almost negligible]

--all ships at 18 thrust (to match league) except wb (19) and jav (17) [minor but good releveling of ship strength]

--burst dmg at 350 instead of the insane 515 (appeared that only one person noticed that the bursts were super powerful with the SVS settings) [affected tunnel rats most]

--bullets -- exact damage + 212 dmg at lvl3 bullets (matching league) -- (some ppl noticed this) [major change, but one that is critical to allow league players meaningful practice in Chaos]

--lower % of 'luck' greens: super, warp, engine shutdown [the greens we had consistent, major complaints about]

--repel speed and time to match league (4200 v 5000; 295 v 225) [minor but does affect things, again to allow league players prac]

--rocket speed to match league (4500 v 5000) [intermediate effect, again to allow league players to prac][/size]


[size="2"]--single rabbit flag w/upgrades



Things retained from 2011 settings:

--the shark -- the SVS shark was designed by marketing people (not Jeff/Rod) and not user tested *at all*. It killed the spider. If the spider needs to be stronger, let's address that rather than replacing it.



Greens & Freqsizes:

Even though Chaos-Bot was extremely successful at raising the population when first deployed in 1999, it was designed for a higher overall population. My observations over the weekend have lead me to slightly rethink the speed with which larger freqs appear and the green distribution pattern. I've run some tests on some revised settings for Chaos-Bot to change the freqsizes and green settings (in fact, with a new algorithm to calc some of the settings), and will deploy them for this Reset and continue to observe how they play out in the all the extremely variable circumstances possible in the zone. Please give feedback (e.g. "too few greens w/6 ppl playing"; "greens too tightly spaced around the center w/8 ppl"; "I came in and there was a 4 person freq turreting and chasing everyone out"; etc.)



Bonuses:

I agree with many people here (the 'no bonus' sentiment) -- I do not like bonuses that materially affect game play -- i.e. buying toys in the middle of fighting. Expect to see this continue to be changed or eliminated in the future. For this Reset, we'll go ahead with the previously announced trial of the new bonus prices, and the restriction to only redeem bonuses when in safe.[/size]


[size="2"][url="http://forums.ssgn.net/topic/25652-prospective-changes-to-the-bonus-system/page__view__findpost__p__274386"]http://forums.ssgn.n...post__p__274386[/url][/size]



[size="2"]Please keep in mind that nothing here, or in life, is permanent. Constructive feedback welcome.[/size]



[size="2"]--hallu[/size]




[size="2"]Edit: good suggestion from Nightwasp to rename FullShip bonus to FullStatus[/size]

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  Stats for pub
Posted by: hook-ups - 04-20-2011, 03:34 AM - Forum: Chaos Discussion - Replies (1)

I would like to see stats in pub similar to those in 4v4. Someway to look up your used thors, reps, wasted reps and what not would be great.

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